Launch files
What is is a Launch File
ROS launch files are used to Launch files are used to set up multiple ROS nodes at a single time and configure them. Launch files are written in a specific XML format and end with the .launch file extension.
How they are Used
In order to utilize a launch file you have to run the roslaunch command. The roslaunch command takes in a launch file and determines what ROS nodes and nodelts need to start in order for the robot to function. On the bike we use a shell script to launch all the appropriate launch files. See getting around the Pi for more information on the bike’s roslaunch setup.
Example Annotated Launch Files
Note: the lines with //
are comments meant to help make sense of the file.
This first file is a sample file given by the ZED ROS SDK
// Specifies the xml version
<?xml version="1.0"?>
// Every launch file beings and ends with the <launch> and </launch> tags
<launch>
//<arg name="some_name" default="some_name"> is used to read in an argument, and to use a default value if none is found
<arg name="svo_file" default="" />
<arg name="stream" default="" />
<arg name="node_name" default="zed_node" />
<arg name="camera_model" default="zed" />
<arg name="publish_urdf" default="true" />
<arg name="camera_name" default="zed" />
<arg name="base_frame" default="base_link" />
<arg name="cam_pos_x" default="0.0" />
<arg name="cam_pos_y" default="0.0" />
<arg name="cam_pos_z" default="0.0" />
<arg name="cam_roll" default="0.0" />
<arg name="cam_pitch" default="0.0" />
<arg name="cam_yaw" default="0.0" />
// The <group> tag is used for grouping multiple nodes together
// The ns field assigns a namespace. In this context, it is assigning a name to this new group.
<group ns="$(arg camera_name)">
// The <include> tag loads in from another launch file.
<include file="$(find zed_wrapper)/launch/include/zed_camera.launch.xml">
<arg name="camera_name" value="$(arg camera_name)" />
<arg name="svo_file" value="$(arg svo_file)" />
<arg name="stream" value="$(arg stream)" />
<arg name="node_name" value="$(arg node_name)" />
<arg name="camera_model" value="$(arg camera_model)" />
<arg name="base_frame" value="$(arg base_frame)" />
<arg name="publish_urdf" value="$(arg publish_urdf)" />
<arg name="cam_pos_x" value="$(arg cam_pos_x)" />
<arg name="cam_pos_y" value="$(arg cam_pos_y)" />
<arg name="cam_pos_z" value="$(arg cam_pos_z)" />
<arg name="cam_roll" value="$(arg cam_roll)" />
<arg name="cam_pitch" value="$(arg cam_pitch)" />
<arg name="cam_yaw" value="$(arg cam_yaw)" />
</include>
</group>
</launch>
This file is simmilar to previous one, however it introduces nodes and nodelets
<?xml version="1.0"?>
//Tag to indicate the start of a launch file. Should be included in every launch file
<launch>
//"arg name=" sets up variable names that can be referenced later in the launch file by using $(arg [given arg name]).
//See corresponding documentation to determine what to set the default value to
<arg name="camera_name" default="zed" />
<arg name="zed_nodelet_name" default="zed_nodelet" />
<arg name="svo_file" default="" />
<arg name="stream" default="" />
<arg name="base_frame" default="base_link" />
<arg name="publish_urdf" default="true" />
<arg name="camera_id" default="0" />
<arg name="gpu_id" default="-1" />
<arg name="cam_pos_x" default="0.0" />
<arg name="cam_pos_y" default="0.0" />
<arg name="cam_pos_z" default="0.0" />
<arg name="cam_roll" default="0.0" />
<arg name="cam_pitch" default="0.0" />
<arg name="cam_yaw" default="0.0" />
//Here is the portion of the launch file where the a nodlet manager is created
<arg name="nodelet_manager_name" default="$(arg camera_name)_nodelet_manager" />
//"group ns=" is used to create aliases to prevent collision in larger projects. You can reference the group by
writing "groupname/param_to_be_referenced"
<group ns="$(arg camera_name)">
//"node pkg=" initializes a node with the given parameters
//nodelets are groups of nodes that are grouped together for efficiency purposes
<node pkg="nodelet" type="nodelet" name="$(arg nodelet_manager_name)" args="manager" output="screen" />
//"include file=" is how you reference args declared in a different launch file
<include file="$(find zed_wrapper)/launch/include/zed_camera_nodelet.launch">
<arg name="nodelet_manager_name" value="$(arg nodelet_manager_name)" />
<arg name="camera_name" value="$(arg camera_name)" />
<arg name="svo_file" value="$(arg svo_file)" />
<arg name="stream" value="$(arg stream)" />
<arg name="node_name" value="$(arg zed_nodelet_name)" />
<arg name="camera_model" value="$(arg camera_model)" />
<arg name="base_frame" value="$(arg base_frame)" />
<arg name="publish_urdf" value="$(arg publish_urdf)" />
<arg name="cam_pos_x" value="$(arg cam_pos_x)" />
<arg name="cam_pos_y" value="$(arg cam_pos_y)" />
<arg name="cam_pos_z" value="$(arg cam_pos_z)" />
<arg name="cam_roll" value="$(arg cam_roll)" />
<arg name="cam_pitch" value="$(arg cam_pitch)" />
<arg name="cam_yaw" value="$(arg cam_yaw)" />
</include>
<node pkg="nodelet" type="nodelet" name="depthimage_to_laserscan" args="load depthimage_to_laserscan/DepthImageToLaserScanNodelet $(arg nodelet_manager_name)">
//similar to "arg name =" "param name=" sets values needed for a node to function"
<param name="scan_height" value="10"/>
<param name="output_frame_id" value="$(arg camera_name)_left_camera_frame"/>
<param name="range_min" value="0.1"/>
<remap from="image" to="$(arg zed_nodelet_name)/depth/depth_registered"/>
</node>
</group>
</launch>